Augmented reality using a webcam and Flash

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Augmented Reality (AR) is a field of computer science that involves combining the physical world and an interactive, three-dimensional virtual world. This article takes a look at augmented reality, its current uses, and its future potential. Then you’ll dig in and see how to apply this exciting technology using Adobe Flash CS4 Professional, Adobe Flash Player 10, and a webcam.
While mainstream audiences are now becoming aware of AR, it is not new. Its background is intertwined with decades of computer science development. Virtual reality (VR), AR’s more familiar counterpart, is the replacement of the user’s physical reality (particularly that which is experienced through sight and hearing) with a computer-generated reality. The idea of a virtual experience is exciting—creating entertaining and educational sensory encounters that do not exist in our everyday lives.
From a consumer standpoint, it seems that AR advances have come out of nowhere to surpass VR advances. The acceleration in AR technology is due to two major factors: First, users are still experiencing reality, so believability is easier to achieve. Adding simple graphics (such as text or simple shapes) and color effects (such as night vision or thermal vision) to reality creates a better user experience. The user is still seeing a mostly familiar world. Second, this more subtle use of computer graphics is less expensive with today’s technology, making it more feasible than VR.
Augmented reality (AR) is a field of computer science that involves combining the physical world and an interactive, three-dimensional virtual world. This article takes a look at augmented reality, its current uses, and its future potential. Then you’ll dig in and see how to apply this exciting technology using Adobe Flash CS4 Professional, Adobe Flash Player 10, and a webcam.

While mainstream audiences are now becoming aware of AR, it is not new. Its background is intertwined with decades of computer science development. Virtual reality (VR), AR’s more familiar counterpart, is the replacement of the user’s physical reality (particularly that which is experienced through sight and hearing) with a computer-generated reality. The idea of a virtual experience is exciting—creating entertaining and educational sensory encounters that do not exist in our everyday lives.
From a consumer standpoint, it seems that AR advances have come out of nowhere to surpass VR advances. The acceleration in AR technology is due to two major factors: First, users are still experiencing reality, so believability is easier to achieve. Adding simple graphics (such as text or simple shapes) and color effects (such as night vision or thermal vision) to reality creates a better user experience. The user is still seeing a mostly familiar world. Second, this more subtle use of computer graphics is less expensive with today’s technology, making it more feasible than VR.

For complete Article Please Click:

Augmented Reality in Flash

You can watch the video tutorials by Lee Brimelow about AR:

Introduction to Augmented Reality
Augmented Reality with FLARManager
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